Workshops and Masterclasses

Since 2001, Flash Frame Film & Video Network has hosted dozens of hands on workshops in collaboration with emerging and established filmmakers, writers, producers, actors, and other industry professionals. Flash Frame believes in fostering a learning environment and offering opportunities to artists from all walks of life.

Acting for the Camera – 2018

Actor Dennis Dubinsky led this workshop highlighting the differences between theatre
film acting; technical aspects of how a film is shot; types of shots; continuity; terminology; blocking; and the audition process.

360 Filmmaking – 2018

This 5-week 360 ̊ Virtual Reality workshop taught young and emerging filmmakers how to shoor 360 video with Go-Pro Fusion, record ambisonic sound, stitch the 2 camera footage together into a seamless single frame and edit a 360 VR production for the Oculus Rift and post it to Youtube. Final productions were presented at the 2017 Vox Popular Media Arts Festival.

Introduction to Arduino – 2018

This hands-on introductory workshop led by multidisciplinary artist Riaz Mehmood taught about Arduino, an open-source electronics board used by hobbyists, artists, students and tinkerers all around the world to make interactive electronics projects. Arduino accepts a wide variety of sensors as input like touch, heat, motion, sound, wind, etc., to collect information from its physical environment. In turn, this information can be used to control various outputs (actuators) like lights, music, motors, robots, etc.


Check out all of the work that went in to creating the 360 Projection Mapping Experience! Find more livestreams of our masterclasses and workshops at https://www.youtube.com/@BayStreetFF/streams

Teen Movie Group – 2010

In 2010, Thunder Bay filmmaker Damien Gilbert led two groups of teens through a multi-week, hands on filmmaking workshop. These workshops were presented in the Spring and Fall of 2010, and completed films were presented at the Bay Street Film Festival.

Other Workshops and Masterclasses since 2001

Introduction, Intermediate, and Advanced digital storytelling and knowledge mobilization

Introduction, Intermediate, and Advanced VR and interactive multi-media production

Introduction, Intermediate, and Advanced funding for media artists

Introduction, Intermediate, and Advanced marketing and distribution 

Introduction, Intermediate, and Advanced Arduino, gaming and AI

Introduction, Intermediate, and Advanced Animation